Back in 1981, I started Hashing with the San Jose Hash House Harriers (Costa Rica) when I was living down there. This is an organization that gets together on regular, scheduled events with members all present to have fun and whom are geared differently - both in actual worn gear and in physical conditioning. They use a 'Check' as a mechanism to keep the widely-disparate group together to a degree.
A 'Check' in Hashing is a mechanism that keeps the front runners from getting too far ahead of the main body and generally serves to keep all the Hashers together as they progress through the course. It's a practice learned from decades of experience.
Blizzard would be well advised to learn from the experiences of other organizations and a 'check' is a good example. In raiding terms, it would be a raid that slowed down the front runners so that the main body of raiders could stay somewhat within reach and range gear-wise.
Currently, front runners are having world-firsts within 2-3 weeks of patch/content releases. The rest of the community is far, far behind that. This creates a huge gear gap under the present gear drops. Raiders that have the time to brute force pummel new content, quickly gear up and can now no longer raid with those that do not have the time available. By the time the main body catches up, the brute force types with beaucoup time have already moved another gear tier or iLevel ahead.
It fosters several things - one of which is a smaller and smaller pool of raiders to work with. It also fosters boredom. Same people, same instance, nothing new, no real challenges. Enter Achievements. This alleviates the 'no real challenge' syndrome. However, it still persists that there are only so many people that you can work with to do those achievements and limits your exposure to other raiders.
A viable 'check' for Blizzard would be to roll out an instance that was seriously tough to chug through *and* that dropped a lot of gear at each boss *and* that the gear as you progressed was not that much greater from the gear from the first few bosses. This would mean that raids could progressively gear off 2-3 bosses early in the instance and still be able to raid with raiders working on bosses 6-8, as an example.
In short, it would help keep the overall community 'within reach' as a 'reserve' for any raid and would foster being able to raid with far more people.
Right now, instead, I hear a lot of skilled raiders quitting the game altogether because they have nowhere to go. If for any reason, they are 'done' with their raid group or guild, they are too far geared to recede back into 'the masses' whom will take too long to clear back to where these individuals are and there are simply not enough people in the same 'gear range' in 'enough' guilds for them to go to. So they quit.
In Ulduar, there are those that are clearing, and those that are starting. And the gear gap is huge.
Blizzard has definitely improved since Molten Core gaps in the pack, however they should look to roll out a fat, thick, slow to chew through, highly rewarding yet still iLevel close raid instance.
It would mean, for instance, that we would no longer have a linear, serial progression when they released the subsequent raid instance. Raid groups that had cleared the fat chew would move on to 'next raid instance' and raid groups that were still chewing through the fat could elect to continue or would be 'close enough' geared that they could also move on to that 'next raid instance'.
All in all fostering keeping people meeting new people and thereby keeping the game 'fresh' and interesting.
Just another of my two cents worth.
The Daily Quest: Not Illidan
24 minutes ago





